This lets you take full advantage of maximum color and brightness when outputting your Cinema 4D images. The standard version of Cinema 4D can output, load, and render HDR images (e.g., if you want to use HDRI textures for reflections). These does not exclusively mean ,radiance (HDR)’ but also includes OpenEXR and all other formats that can handle images with a high dynamic range. In the following, HDR images are discussed. A list of supported color depths for each format and other details can be found here. Choose either 8 bits per channel (for 24-bit color), 16 bits per channel (for 48-bit color) or 32 bits per channel (96-bit color). Information that links subpixels to their objects.ĭefines the bit depth per color channel. Can extend beyond RGB gamut.Īntialiasing information for object edges.Įnables the clear identification of objects. Information on UV coordinates so that new textures can be mapped correctly during post-editing.ĭirection information regarding objects and textures. Useful for depth-of-field effects.Įnables different materials to be used in post-editing.
The RPF format contains the following channels (RLA contains only the channels Z through Coverage): Both formats can be used to assign numerous channels to an image that can be used by compositing applications such as After Effects® or Combustion®. The RPF format is a further development of the RLA format. Detailed information about these formats and their settings can be found here. Depending on the format chosen, clicking on the small arrow at the left of the Format setting will make that format’s options available for modification (e.g., JPEG compression or codecs for video formats). If the dialog does not open, check that you have the latest version of QuickTime installed. If you click this button, a dialog opens that gives you access to various codecs and their settings.
This button is ghosted unless Format is set to AVI Movie (Windows) or QuickTime Movie (Windows and Macintosh). Use Variable Path and File Names if you want file and path names to automatically reference project names or defined render resolutions so you don’t have to change the file or path name each time you render with a different resolution, for example, to avoid overwriting existing files.